Overview
Game Designer (Remote) Jobs in Vietnam at Colacy
Title: Game Designer (Remote)
Company: Colacy
Location: Vietnam
This is a remote position.
The Opportunity
We’re looking for a Game Designer who can define what the game is: what the player does, where things live on screen, how sessions flow, how difficulty ramps, and why the experience feels great. Hands-on Unity skills are a plus. Your superpower is shaping readable, juicy, mobile-first play from concept to soft launch and beyond.
What You’ll Do
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Define core loops & goals: articulate the player verbs, success/fail states, and short/long-term motivation.
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Own moment-to-moment feel (design-side): specify timing, feedback layers (FX/SFX/haptics), hitstop/anticipation usage, and readability rules.
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Design flows & onboarding (FTUE): map session structure, difficulty curves, level progression, and retention beats (D1/D7).
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Create clear documentation: concise design specs, wireframes, user flows, tuning sheets, and content guidelines that teams can execute against.
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Place & pace content: define level archetypes, obstacles/hazards, spawn logic, rewards, and meta-progression (where applicable).
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Run playtests: plan tests, collect qualitative notes and simple metrics; translate insights into actionable changes.
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Collaborate cross-functionally: partner with Product, Art, Audio, and Engineering to ensure designs ship as intended and feel great on device.
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Balance and iterate: own difficulty tuning, economy pacing (if present), and clarity passes through soft launch/live ops.
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Watch the market: track hypercasual/casual trends, input paradigms, and UX patterns; bring competitive learnings to pitches.
Requirements
What We’re Looking For
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Proven experience designing mobile hypercasual/casual gameplay (launched titles or strong prototypes/level packs).
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Sharp sense for clarity, pacing, and player feedback (anticipation, squash & stretch, coyote time, easing—at a directive/spec level).
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Ability to build clean, brief specs and tuning sheets that speed up production.
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Strength in level/obstacle design, difficulty ramping, and session structuring.
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Comfortable with playtesting and iteration using both qualitative feedback and lightweight KPI reads.
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Excellent communication in a remote, cross-disciplinary team.
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A genuine passion for simple, satisfying mobile play.
Nice to Have (Not Required)
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Familiarity with Unity sufficient to speak the team’s language and review builds.
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Experience with light economy design, live-ops events, and A/B testing.
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Basic data literacy (reading funnels, retention, and feature engagement).
Benefits
Why Join Happy Lemon Games?
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Remote-first: work from anywhere with flexible hours.
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High impact: small, focused team shipping fast.
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Player-first craft: ship games that feel great and respect players’ time.
Growth: own features end-to-end across pitches, soft launch, and live ops