Texture Artist Splinter Cell Remake Jobs in Toronto, Canada at Ubisoft
Position: Texture Artist [Splinter Cell Remake]
Job Description
As a Texture Artist at Ubisoft Toronto, you will bring immersive and believable 3D worlds to life by creating high quality textures that support visual storytelling. In this Texture Artist role, you will craft texture sets that elevate gameplay environments while meeting artistic direction, technical requirements, and performance goals. Working closely with multiple art disciplines, you will adapt to evolving tools and workflows and help define a cohesive visual language across the project.
What you’ll do
Collaborate with the art team to understand the project’s artistic vision and define texture priorities
Research and gather visual references to develop a consistent and high quality texture language
Create realistic materials using physically based rendering P workflows
Partner with level artists to identify environment texture needs and visual requirements
Produce textures from scratch, reference imagery, or scans, and maintain a texture library
Work with modelers and level artists to support UV mapping and accurate texture application
Balance artistic quality with performance budgets and technical constraints
Document workflows, share tips, and capture best practices for team reference
Iterate and optimize textures based on cross disciplinary feedback
Bake textures from high resolution meshes and support texture atlases using basic modeling skills
Qualifications
What you bring to the team
Apply basic modeling skills to support texture creation and asset breakdowns
Use tools such as Substance Designer and work comfortably with 3D software and game engines like Unreal Engine
Demonstrate strong art fundamentals
, including lighting, composition, proportion, and color theory
Understand P workflows and real time game production constraints
Show a passion for materials, textures, and worldbuilding
Maintain a strong sense of scale and visual consistency across environments
Understand the game environment creation pipeline
Communicate ideas clearly and present work effectively
Manage time well and integrate constructive feedback
Apply basic shader knowledge
, including layered material systems
What to send our way
Your CV highlighting relevant skills and experiences
A portfolio showcasing texture work
, material creation, and related projects
Title: Texture Artist Splinter Cell Remake
Company: Ubisoft
Location: Toronto, Canada
Category: